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Sandboxing a software process can protect against potentially malicious actions such as code injection and memory modifications that would otherwise tamper with the game.[27] One of the key benefits of sandboxing is that it can effectively prevent the underlying cheat mechanisms from working, and thereby can avoid the need for banning game community members as cheats simply don't work. Additionally, strong prevention mechanisms can stop many game hackers from targeting the game because of elevated skill requirements. Compared to pattern detection systems, sandboxing is generally not privacy invasive, as the approach requires no data to be uploaded to foreign back-end systems.
Historically, some game companies have also taken legal measures against individuals that have created and sold cheating tools in video games as a means to curb their use. Anti-cheat experts have argued that it is particularly important to take legal steps against entities who profit from making and selling cheats.[39] In April 2013, coder DrUnKeN ChEeTaH was sued by Nexon America for operating GameAnarchy, a popular subscription based cheat provider for Combat Arms, and lost, Nexon being awarded $1.4M in damages.[40] In January 2017, Riot Games successfully sued the LeagueSharp service, which offered a subscription-based hacking service for Riot's League of Legends, with a $10 million award to be paid to Riot.[41][42] Blizzard Entertainment sued Bossland GMBH for distributing software hacks for several of its games, and was awarded $8.5 million in damages.[43][44] Epic Games, producers of the battle royale game Fortnite have sued two cheaters partnered with AddictedCheats, who offer cheating services for a variety of online games.[45] 2b1af7f3a8